About me

Gurudutt Badiger

Nine years designing software people didn't choose to use. Enterprise B2B, mostly — the stuff with permission models and integration layers and a user who was told about it in a meeting on Monday.

I build design systems at Infoblox. Tokens, components, the rules that quietly decide what every other designer is allowed to make. It's the least glamorous work in design and I like it more than I should.

what I can do

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

Discover My Journey in Design

UX Designer II

Infoblox

2025 - 2026

UX Designer II

Infoblox

2025 - 2026

UX Designer II

Infoblox

2025 - 2026

Lead UX Designer

Torry Harris

2024 - 2025

Lead UX Designer

Torry Harris

2024 - 2025

Lead UX Designer

Torry Harris

2024 - 2025

Senior UX Designer

Torry Harris

2022 - 2023

Senior UX Designer

Torry Harris

2022 - 2023

Senior UX Designer

Torry Harris

2022 - 2023

Product Designer

GetSetDone Digital

2017 - 2021

Product Designer

GetSetDone Digital

2017 - 2021

Product Designer

GetSetDone Digital

2017 - 2021

My Stack

Five tools, and one of them is a text editor I use to write code that fixes design files. I'm not sorry about it.

Framer

For building the thing rather than describing it. Including this site.

Tech Logo

Figma

Where the actual work happens. Components, variants, variables, and the occasional 3am realisation that we have eleven button styles.

Tech Logo

Notion

Design system documentation, research synthesis, and a book manuscript that is going well, thank you for asking.

Tech Logo

Adobe

Illustrator, Photoshop, After Effects. Vector, image, and motion work — the craft layer that sits underneath everything else.

Tech Logo

Miro

Workshops, service blueprints, and the messy diagram phase where the real decisions get made.

HOW I WORK

Five stages, though only the first and last are ever in order. Most of the value comes from looping back through the middle three more times than anyone budgeted for.

01.

FRAME THE PROBLEM

Before anything gets designed, I find out what's actually broken. Interviews, competitive teardowns, and enough time in the existing product to feel the friction myself. Most briefs describe a symptom — the work is finding the cause underneath it.

01.

FRAME THE PROBLEM

Before anything gets designed, I find out what's actually broken. Interviews, competitive teardowns, and enough time in the existing product to feel the friction myself. Most briefs describe a symptom — the work is finding the cause underneath it.

Research & Strategy

02.

MODEL THE SYSTEM

Enterprise products have structure before they have screens: entities, states, permissions, and how they relate. I map that first. Get the model wrong and no amount of interface polish will save it.

02.

MODEL THE SYSTEM

Enterprise products have structure before they have screens: entities, states, permissions, and how they relate. I map that first. Get the model wrong and no amount of interface polish will save it.

Feedback & Refinement

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

MEMORIES

off the canvas

🇬🇧 🏴󠁧󠁢󠁳󠁣󠁴󠁿 & 🎸

About me

Gurudutt Badiger

Nine years designing software people didn't choose to use. Enterprise B2B, mostly — the stuff with permission models and integration layers and a user who was told about it in a meeting on Monday.

I build design systems at Infoblox. Tokens, components, the rules that quietly decide what every other designer is allowed to make. It's the least glamorous work in design and I like it more than I should.

what I can do

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

Discover My Journey in Design

UX Designer II

Infoblox

2025 - 2026

UX Designer II

Infoblox

2025 - 2026

UX Designer II

Infoblox

2025 - 2026

Lead UX Designer

Torry Harris

2024 - 2025

Lead UX Designer

Torry Harris

2024 - 2025

Lead UX Designer

Torry Harris

2024 - 2025

Senior UX Designer

Torry Harris

2022 - 2023

Senior UX Designer

Torry Harris

2022 - 2023

Senior UX Designer

Torry Harris

2022 - 2023

Product Designer

GetSetDone Digital

2017 - 2021

Product Designer

GetSetDone Digital

2017 - 2021

Product Designer

GetSetDone Digital

2017 - 2021

My Stack

Five tools, and one of them is a text editor I use to write code that fixes design files. I'm not sorry about it.

Framer

For building the thing rather than describing it. Including this site.

Tech Logo

Figma

Where the actual work happens. Components, variants, variables, and the occasional 3am realisation that we have eleven button styles.

Tech Logo

Notion

Design system documentation, research synthesis, and a book manuscript that is going well, thank you for asking.

Tech Logo

Adobe

Illustrator, Photoshop, After Effects. Vector, image, and motion work — the craft layer that sits underneath everything else.

Tech Logo

Miro

Workshops, service blueprints, and the messy diagram phase where the real decisions get made.

HOW I WORK

Five stages, though only the first and last are ever in order. Most of the value comes from looping back through the middle three more times than anyone budgeted for.

01.

FRAME THE PROBLEM

Before anything gets designed, I find out what's actually broken. Interviews, competitive teardowns, and enough time in the existing product to feel the friction myself. Most briefs describe a symptom — the work is finding the cause underneath it.

01.

FRAME THE PROBLEM

Before anything gets designed, I find out what's actually broken. Interviews, competitive teardowns, and enough time in the existing product to feel the friction myself. Most briefs describe a symptom — the work is finding the cause underneath it.

Research & Strategy

02.

MODEL THE SYSTEM

Enterprise products have structure before they have screens: entities, states, permissions, and how they relate. I map that first. Get the model wrong and no amount of interface polish will save it.

02.

MODEL THE SYSTEM

Enterprise products have structure before they have screens: entities, states, permissions, and how they relate. I map that first. Get the model wrong and no amount of interface polish will save it.

Feedback & Refinement

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

MEMORIES

off the canvas

🇬🇧 🏴󠁧󠁢󠁳󠁣󠁴󠁿 & 🎸

About me

Gurudutt Badiger

Nine years designing software people didn't choose to use. Enterprise B2B, mostly — the stuff with permission models and integration layers and a user who was told about it in a meeting on Monday.

I build design systems at Infoblox. Tokens, components, the rules that quietly decide what every other designer is allowed to make. It's the least glamorous work in design and I like it more than I should.

what I can do

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

1. UX DESIGN

User research & interviews

Information architecture

User flows & journey mapping

Usability testing

2. UI DESIGN

Visual hierarchy

Type systems & scales

Colour & contrast

Layout grids

3. DESIGN SYSTEMS

Design tokens

Component libraries

Variants & states

Documentation

4. PRODUCT DESIGN

Discovery & problem framing

Prototyping

Accessibility (WCAG 2.2 AA)

Developer handoff

Discover My Journey in Design

UX Designer II

Infoblox

2025 - 2026

UX Designer II

Infoblox

2025 - 2026

UX Designer II

Infoblox

2025 - 2026

Lead UX Designer

Torry Harris

2024 - 2025

Lead UX Designer

Torry Harris

2024 - 2025

Lead UX Designer

Torry Harris

2024 - 2025

Senior UX Designer

Torry Harris

2022 - 2023

Senior UX Designer

Torry Harris

2022 - 2023

Senior UX Designer

Torry Harris

2022 - 2023

Product Designer

GetSetDone Digital

2017 - 2021

Product Designer

GetSetDone Digital

2017 - 2021

Product Designer

GetSetDone Digital

2017 - 2021

My Stack

Five tools, and one of them is a text editor I use to write code that fixes design files. I'm not sorry about it.

Framer

For building the thing rather than describing it. Including this site.

Tech Logo

Figma

Where the actual work happens. Components, variants, variables, and the occasional 3am realisation that we have eleven button styles.

Tech Logo

Notion

Design system documentation, research synthesis, and a book manuscript that is going well, thank you for asking.

Tech Logo

Adobe

Illustrator, Photoshop, After Effects. Vector, image, and motion work — the craft layer that sits underneath everything else.

Tech Logo

Miro

Workshops, service blueprints, and the messy diagram phase where the real decisions get made.

HOW I WORK

Five stages, though only the first and last are ever in order. Most of the value comes from looping back through the middle three more times than anyone budgeted for.

01.

FRAME THE PROBLEM

Before anything gets designed, I find out what's actually broken. Interviews, competitive teardowns, and enough time in the existing product to feel the friction myself. Most briefs describe a symptom — the work is finding the cause underneath it.

01.

FRAME THE PROBLEM

Before anything gets designed, I find out what's actually broken. Interviews, competitive teardowns, and enough time in the existing product to feel the friction myself. Most briefs describe a symptom — the work is finding the cause underneath it.

Research & Strategy

02.

MODEL THE SYSTEM

Enterprise products have structure before they have screens: entities, states, permissions, and how they relate. I map that first. Get the model wrong and no amount of interface polish will save it.

02.

MODEL THE SYSTEM

Enterprise products have structure before they have screens: entities, states, permissions, and how they relate. I map that first. Get the model wrong and no amount of interface polish will save it.

Feedback & Refinement

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

03.

DESIGN AND TEST

Flows, then wireframes, then interface — tested with real users at each step, not just at the end. I care most about what breaks: empty states, failure states, and the edge cases that turn out not to be edges.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

04.

SYSTEMATISE

Whatever gets built has to survive the next twenty screens and the next three designers. Components, tokens, and documentation written for the people who weren't in the room when we decided.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

05.

SHIP AND MEASURE

Handoff, design QA, and instrumentation so we find out whether it worked. The design isn't finished at launch — that's when the real feedback starts.

MEMORIES

off the canvas

🇬🇧 🏴󠁧󠁢󠁳󠁣󠁴󠁿 & 🎸